Jackle
Effect Monster Card
Level 7 ATK 2500 DEF 2000
Fiend Dark
You must discard 1 card from your hand in order to attack with Jackle. Opposing monsters may only destroy Jackle if their controller discards 3 cards from his or her hand.
GAME: Nights: Into Dreams (SAT, 1996)
Draygon
Effect Monster Card
Level 4 ATK 1500 DEF 1500
Beast Water
Increase the ATK and DEF of this monster by 200 for each other Water monster on the field. Decrease this monsters ATK and DEF by 200 for each Light monster on the field.
GAME: Super Metroid (SNES, 1994)
Setzer
Effect Monster Card
Level 5 ATK 1650 DEF 2000
Warrior Light
As long as this card remains face up on the field, you may pay 300 life points to reveal the top 3 cards of your deck. If the revealed cards all share the same type (Monster, Magic, or Trap), you may choose to either draw 2 cards, destroy 1 monster on the field, or gain 1000 life points. If the revealed cards are each of a different type, you lose 1000 life points. The revealed cards are then shuffled back into your deck. You may use this ability only once per turn. As long this card remains face up in the Attack position, you may discard 1 card from your hand to inflict 150 points of damage to your opponents life points.
GAME: Final Fantasy VI/III (SNES, 1994)
Eggplant Wizard
Effect Monster Card
Level 2 ATK 600 DEF 400
Spellcaster Dark
If this card is face up on your side of the field during your standby phase, you may change the ATK and DEF points of any monster on the field to 0 for 1 turn. This ability may only be used once each turn.
GAME: Kid Icarus (NES, 1986)
Rhino Tank
Equip Magic Card
You must offer 1 monster on your side of the field as a tribute to play this card. Increase the ATK and DEF of the equipped monster by 1500 points each. If this card is destroyed, the equipped monster is destroyed as well.
GAME: Grand Theft Auto: Vice City (PS2, 2002)
Cream the Rabbit
Effect Monster Card
Level 4 ATK 1600 DEF 1250
Warrior Wind
As long as you have another monster on your field with a level of 3 or less in the Attack position, this monster may attack your opponent directly. This monster gains 500 ATK points for every Fairy type monster on your side of the field.
GAME: Sonic Advance 2 (GBA, 2003)
Fatman
Effect Monster Card
Level 5 ATK 850 DEF 2100
Fiend Fire
3 turns after this monster has been summoned, destroy it and every other monster on the field. Whenever an opponent plays a Magic or Trap card, reduce this monster's DEF by 300.
GAME: Metal Gear Solid 2 (PS2, 2001)
Devils Mouth Canyon
Trap Card
You may activate this card when an opposing monster attacks. Remove the attacking monster from the game and deal 500 points of damage to each player for each other Magic and Trap Card they have on their fields.
GAME: Shivers 2: Harvest Of Souls (PC, 1997)
Jalhalla
Effect Monster Card
Level 6 ATK 1850 DEF 1800
Spellcaster Earth
As long as this card remains face up on the field, your opponents turns must go in this order: The end of all the phases, Main Phase II, Battle Phase, Main Phase I, Standby Phase, Draw Phase. This monster cannot be attacked unless there is at least 1 Light monster on the field. When this monster is sent to the graveyard, you may put up to 5 Poe tokens (Earth/Spellcaster/1/350/300) on the field.
GAME: The Legend Of Zelda: The Wind Waker (GC, 2003)
NOTE: Basically, this cards main effect makes your opponents turns go in reverse. Does anyone know how I can word that better?
Jedah
Ritual/Effect Monster Card
Level 8 ATK 2800 DEF 2350
Fiend Dark
This monster can only be Ritual Summoned with the Ritual Magic Card "Blood Contract". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. As long this monster remains face up on the field, any card that is sent to the graveyard is removed from the game. Whenever a monster is destroyed in battle, increase this monsters ATK and DEF by 100.
GAME: Darkstalkers 3 (PS, 1998)
Blood Contract
Ritual Magic Card
This card is used to Ritual Summon "Jedah". You must also offer monsters whose total Level Stars equal 8 or more as a tribute from the field or your hand.
GAME: Darkstalkers 3 (PS, 1998)
Sproutella
Trap Card
You may activate this card whenever an opposing monster attacks. This card then becomes an Equip Magic Card, and is equipped on the opposing monster. As long as this card is equipped on the opposing monster, the monsters ATK and DEF are reduced by 400, and the monster is treated as a Plant type monster. During your standby phase, roll a six-sided die. If the roll is a 1, destroy the equipped monster. If the roll is a 6, shuffle this card back into your deck. If the roll is a 2, 3, 4, or 5, nothing happens.
GAME: Grim Fandango (PC, 1998)
Ice Titan
Effect Monster Card
Level 9 ATK 3000 DEF 2800
Beast Water
You must offer 2 monsters and 1 Magic card as a tribute in order to summon this monster. Whenever this monster damages another monster, that monster cannot attack or change positions for 2 turns. This monster may attack any number of monsters, but the damage this monster deals is divided by the number of monsters its attacking whenever this effect is used (this monsters ATK stays the same, however).
GAME: Kingdom Hearts (PS2, 2002)
Kurt Zisa
Effect Monster Card
Level 8 ATK 2750 DEF 2100
Beast Earth
You must offer 2 monsters and 1 Magic card as a tribute in order to summon this monster. As long as this monster remains face up on the field, no Magic cards may be played, and the effects of all Magic cards on the field are negated. As long as there is another Earth, Fire, or Dark monster on the field, you may have this monster deal 750 points of damage to your opponent during each of your Standby Phases.
GAME: Kingdom Hearts (PS2, 2002)
Phantom
Effect Monster Card
Level 8 ATK 2750 DEF 2100
Fiend Dark
You must offer 2 monsters and 1 Magic card as a tribute in order to summon this monster. When this monster is summoned, destroy 1 monster on the field. As long as this monster remains face up on the field, whenever a monster is summoned, remove that monster from the game 3 turns later. You may offer a monster you control as a tribute to destroy any other monster on the field.
GAME: Kingdom Hearts (PS2, 2002)
Sephiroth
Effect Monster Card
Level 9 ATK 3000 DEF 2800
Warrior Dark
You must offer 2 monsters and 1 Magic card as a tribute in order to summon this monster. When this monster is summoned, decrease your opponents life points by half and destroy all Magic and Trap cards your opponent has on the field. As long as this monster remains face up on the field, you may destroy 1 monster on the field during your Standby Phase, or decrease your opponents life points by 250 and put one Magic or Trap card from your opponents deck into his or her graveyard during your Standby Phase.
GAME: Kingdom Hearts (PS2, 2002)
Grand Slam
Equip Magic Card
As long as there is at least 1 other Magic Card on your side of the field, the equipped monster may attack up to 3 times in per turn. The equipped monster cannot attack an opponent's life points directly.
GAME: River City Ransom (NES, 1989)
Bionic Arm
Equip Magic Card
The equipped monster may attack your opponents life points directly, and is unaffected by Trap Cards. If this card is equipped on a Warrior type monster or a Beast/Warrior type monster, increase the equipped monsters ATK and DEF by 300. This card cannot be equipped on a Winged Beast type monster, a Fairy type monster, or a Dragon type monster. Pay 500 points every Standby Phase to keep this card in play.
GAME: Bionic Commando (NES, 1988)
Zamza
Effect Monster Card
Level 4 ATK 1850 DEF 1250
Warrior Dark
Decrease the ATK of any non-Effect monster attacking this card in half. When this monster is sent to the graveyard as a result of battle, you may search your deck for another Zamza card, and put that card in your hand. This monsters ATK is increased by 250 for every other Zamza card in your graveyard.
GAME: Streets of Rage 2 (GEN, 1992)
Mistral Winds
Effect Monster Card
Level 5 ATK 2400 DEF 500
Beast Wind
At the end of each of your turns, decrease this monsters ATK by 300 and put a Mist token (Wind/Beast/2/300/500) on the field.
GAME: Ghouls N Ghosts (GEN, 1989)
Teleport Powder
Magic Card
You must put the top 10 cards of your deck into your graveyard in order to play this card. For the remainder of your turn, all of your monsters may attack your opponent directly.
GAME: Alex Kidd in Miracle World (SMS, 1986)
Trapper
Continuous Trap Card
You may activate this card whenever an opposing monster attacks. Remove the attacking monster from the game. As long as this card remains on the field, any attacking monster or any monster that is Normal Summoned is removed from the game. Whenever this card leaves play, shuffle the removed monsters back in to their owners decks.
GAME: Eternal Darkness: Sanitys Requiem (GC, 2002)
Piastol
Effect Monster Card
Level 7 ATK 2350 DEF 2150
Warrior Dark
As long as there is a Beast type monster face up on your side of the field, this monster cant be affected by Magic or Trap cards, and its ATK and DEF are each increased by 500. Whenever this monster destroys another monster, you must pay 1000 life points and put the top card of your deck into your graveyard.
GAME: Skies Of Arcadia Legends (GC, 2003)
Faust
Effect Monster Card
Level 4 ATK 1900 DEF 1050
Warrior Dark
When this card is summoned to the field, its controller may pay 1000 life points to destroy any one monster on the field. Whenever you attack with this monster, flip 2 coins. If the result is 2 heads, increase your life points by 1500 and destroy one monster on your side of the field. If the result is 2 tails, discard 2 cards from your hand and destroy one monster on your opponents side of the field. If the result is heads and tails, each player removes one monster they control from the game.
GAME: Guilty Gear X2 (PS2, 2003)
Murray the Evil Skull
Effect Monster Card
Level 1 ATK 500 DEF 100
Zombie Dark
As long as this card remains face up on your side of the field, you may draw 3 cards during your Draw Phase instead of just one card. Whenever a monster your opponent controls is sent to the graveyard, increase this monsters ATK by 200.
GAME: The Curse Of Monkey Island (PC, 1997)
Flammie
Effect Monster Card
Level 7 ATK 2500 DEF 2000
Dragon Fire
This monster cannot attack monsters, and it cannot directly attack your opponent. As long as this monster remains face up on your side of the field, you may discard 1 card from your hand to have all of your other monsters attack your opponent's life points directly.
GAME: Secret Of Mana 2 (SNES, 1995)
Thevius Raccoonus
Continuous Trap Card
You may activate this card only when you have 3 or more Monster Cards in your graveyard and your opponent controls at least one monster with an ATK of 1800 or higher. As long as this card remains on the field, whenever one of your monsters destroys an opposing monster or inflicts damage on your opponents life points, you may take 1 card from your opponents hand and put it in your hand.
GAME: Sly Cooper & The Thevius Raccoonus (PS2, 2002)
Warp Whistle
Magic Card
Choose 1 monster card from your deck with a level of 5 or less, reveal it, and put it on the top of your deck.
GAME: Super Mario Bros. 3 (NES, 1990)
Shiba Shintaro
Effect Monster
Level 4 ATK 1200 DEF 1300
Warrior Light
When this monster is summoned, destroy all Machine and Rock type monsters on the field. As long as this card remains face up on the field, no Machine or Rock type monsters may be played. Increase this monsters ATK by 150 for each monster in your graveyard.
GAME: Cannon Spike (DC, 2000)
Pharaoh Man
Effect Monster
Level 5 ATK 2300 DEF 1400
Machine Earth
This monster cannot attack or change position if your opponent has at least 3 Light monsters on his or her side of the field. Whenever this monster attacks a monster with a DEF lower than this monsters ATK, destroy that monster, and ignore the battle damage dealt to this monster. When this monster is destroyed as a result of battle, its controller may search their library for an Equip Magic Card and put that card in their hand.
GAME: Mega Man 4 (NES, 1991)